mlx3d.structures¶
mlx3d.structures
¶
Meshes
¶
Batch of triangle meshes.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
verts
|
list[array] | array
|
list of |
required |
faces
|
list[array] | array
|
list of |
required |
Source code in src/mlx3d/structures/meshes.py
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faces_packed()
¶
(sum(F_i), 3) faces with vertex indices into verts_packed.
Source code in src/mlx3d/structures/meshes.py
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faces_normals_packed()
¶
(sum(F_i), 3) unnormalized face normals (length = 2 * face area).
Source code in src/mlx3d/structures/meshes.py
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faces_areas_packed()
¶
(sum(F_i),) face areas.
Source code in src/mlx3d/structures/meshes.py
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verts_normals_packed(eps=1e-12)
¶
(sum(V_i), 3) area-weighted vertex normals.
Source code in src/mlx3d/structures/meshes.py
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edges_packed()
¶
(E, 2) unique undirected edges with indices into verts_packed.
Edge connectivity carries no gradients, so this is computed once on CPU with NumPy and cached.
Source code in src/mlx3d/structures/meshes.py
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bounding_boxes()
¶
(N, 3, 2) per-mesh min/max corners.
Source code in src/mlx3d/structures/meshes.py
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offset_verts(offsets)
¶
Return a new Meshes with packed-vertex offsets added.
offsets has shape (sum(V_i), 3) (or broadcastable (3,)).
Source code in src/mlx3d/structures/meshes.py
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update_padded(new_verts_padded)
¶
Return a new Meshes with the same topology and new padded vertices.
Source code in src/mlx3d/structures/meshes.py
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Pointclouds
¶
Batch of point clouds with optional per-point normals and features.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
points
|
list[array] | array
|
list of |
required |
normals
|
list[array] | array | None
|
optional, same layout as
|
None
|
features
|
list[array] | array | None
|
optional, list of
|
None
|
Source code in src/mlx3d/structures/pointclouds.py
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padded_mask()
¶
(N, max(P_i)) boolean mask of valid points in points_padded.
Source code in src/mlx3d/structures/pointclouds.py
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offset_points(offsets)
¶
Add offsets (packed (sum(P_i), 3) or broadcastable) to all points.
Source code in src/mlx3d/structures/pointclouds.py
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join_meshes_as_batch(meshes)
¶
Concatenate several Meshes batches into one.
Source code in src/mlx3d/structures/meshes.py
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