About Skywalker¶
Skywalker is a game engine built from the ground up for AI agents and the people who work with them. It is a C++20 engine with a native SwiftUI editor for macOS and a Metal renderer (with a CPU renderer for headless use), a deterministic simulation, the Wander behavior language, an MCP tool surface shared by every client, and a multi-agent studio that plays, triages, fixes and verifies games.
Skywalker is developed by AmirHossein (Amir) Razlighi.
| Version | 0.1 (pre-release) |
| Platforms | macOS on Apple silicon (Metal) first; the core is platform-independent C++20 |
| License | Business Source License 1.1, free below US$1M revenue and funding and for non-profit, education and non-commercial use; each version becomes Apache-2.0 after four years |
| Source | github.com/amirhossein-razlighi/Skywalker |
| Terms and privacy | Terms of Use and Privacy Notice; Skywalker sends no telemetry |
In this section¶
- Contributing: build, conventions, and what to update when you change what agents see.
- License: the license in plain words, third-party components, the Terms of Use and the Privacy Notice.
- FAQ: common questions.
- Roadmap and changelog: what shipped in v0.1 and what is next.