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Examples

25 sample projects ship in examples/. Most were built by agent crews through the engine's own tools, and every one is original: its own world, characters and story. Open any of them in the editor, render it from the command line, play it in the standalone player, or point an agent at it.

Tidebreak Isle

Tidebreak Isle

Open-world Island Adventure

The storm left you one ship, one map and a cove nobody charts. Make landfall before dark.

Eroded terrainFFT surfSequencesTerrainFoliageFFT water
Neon Requiem

Neon Requiem

Open-world Neo-noir RPG

Halcyon Avenue never sleeps. It just stops remembering.

Clustered lightsRain and puddlesSkinned charactersFFT waterFluid fire and smokeParticles
Ashen Peaks

Ashen Peaks

Mythic Action-Adventure

Nine hundred steps to the Kindled Crane. The lanterns have not gone out in a thousand years.

Eroded terrainImpostor forestsLight shaftsTerrainFoliageFFT water
Berrybrook

Berrybrook

Cozy Farming Life Sim

Grandma's berry farm is yours now. Plant a row, mind the hens, and sell the sweetest strawberries on the hill.

Farming gameplayUI hotbarTilt-shift lensTerrainFoliageFFT water
Meridian Accord

Meridian Accord

Grand Strategy · Map Wargame

Ten nations, one inland sea, and an accord that will not survive the spring of '37.

Map overlayClouds below the cameraUITerrainFoliageFFT water
Gloamwater

Gloamwater

Metroidvania · 2D Action-Adventure

Carry the last lantern down into a drowned kingdom where the light went to sleep.

Painted parallax2D cameraParticlesSpritesTilemaps2D lights
The Chancellor's Desk

The Chancellor's Desk

Narrative Political Drama

One desk. One rainy night. The republic is three weeks old and the pen is in your hand.

Document UIBranching dialogueParticlesUIDialogueSequences
Render on first buildThis project downloads its CC0 assets on first build

Smuggler's Cove

Pirate Adventure

The galleon is in. The tide won't wait. Neither will the Navy.

Photoscanned assetsFFT oceanVolumetric fireFFT waterFluid fire and smokeParticles
Render on first buildThis project downloads its CC0 assets on first build

Hidden Alley

Neo-noir Stealth

Somebody left the lights on. Somebody always does.

Photoscanned assetsPuddlesFFT waterFluid fire and smokeParticlesWander
Render on first buildThis project downloads its CC0 assets on first build

Namaqua Canyon

Open-world Survival

Water's low, the jeep's covered, and the sun is going down fast.

Photoscanned assetsVolumetric fireFluid fire and smokeParticlesWanderHDRI sky
Abyss

Abyss

Underwater Horror

Three hundred meters down, something else has a light.

Wander
Cyber Alley

Cyber Alley

Neo-Noir Adventure

It always rains in the lower city. Someone's waiting under the sign.

NeonWander
Frostlight

Frostlight

Cozy Exploration

Under the aurora, the penguins are going home.

Wander
Harvest Fair

Harvest Fair

Family · Park Builder

Golden hour, cotton candy, one more ride.

WanderAtmosphereVolumetric clouds
Hearthside

Hearthside

Cozy Life Sim

Snow outside. Fire inside. Everyone's home.

Wander
Hollow Manor

Hollow Manor

Horror · Exploration

A lantern in the fog, and a manor that should be empty.

FogWander
Zen Garden

Zen Garden

Meditative · Art Game

Rake the sand. Feed the koi. Let the petals fall.

WanderAtmosphereVolumetric clouds
Toy Kart Rally

Toy Kart Rally

Kart Racing

Four karts, one oval, and a crowd that wants fireworks.

WanderAtmosphere
Star Lancer

Star Lancer

Space Shoot 'em Up

Hold the line above the ringed giant.

Wander
Neon Drift

Neon Drift

Arena Shooter

One ship. Endless drones. Don't stop moving.

NeonWander
Cloudhopper

Cloudhopper

3D Platformer

Six islands, one bouncy hero, every coin in the sky.

WanderVolumetric clouds
Sky Dash

Sky Dash

2D Platformer

Run, hop, grab every coin. Same engine, two dimensions.

ShippingWander
Sky Village

Sky Village

Diorama

A floating village above the clouds.

Wander
Hello Sky

Hello Sky

Starter scene

The smallest scene that shows the loop.

Wander
Vehicle Yard

Vehicle Yard

Driving

A proving ground for the vehicle physics: slalom, skidpad, ramps and room to drift.

Vehicle physicsChase cameraTire smoke and skid marksParticlesPhysicsAudio

Tidebreak Isle

Open-world Island Adventure · The storm left you one ship, one map and a cove nobody charts. Make landfall before dark.

An island cove at golden hour, built by an agent crew with the engine's own tools. An erosion-sculpted island with wet sand where the swash reaches, an FFT sea that shoals over the seabed, instanced palms and dune grass, a fort, a brig at anchor and a campfire with volumetric fire. Its hero camera moves ship as sequences, ready for the movie renderer.

Folder examples/tidebreak_isle
Scenes scenes/main.sky.json
Size 241 entities, 33 behaviors
Demonstrates Eroded terrain, FFT surf, Sequences, Terrain, Foliage, FFT water, Fluid fire and smoke, Particles, Wander, Atmosphere, Volumetric clouds
Assets Poly Haven (CC0), Blender procedural (Skywalker DCC)
open build/release/bin/Skywalker.app --args --project "$PWD/examples/tidebreak_isle"
skywalker render examples/tidebreak_isle/scenes/main.sky.json -o tidebreak_isle.png --scene-camera --samples 8
skywalker-player examples/tidebreak_isle
skywalker mcp --project examples/tidebreak_isle --scene scenes/main.sky.json

Neon Requiem

Open-world Neo-noir RPG · Halcyon Avenue never sleeps. It just stops remembering.

A rain-soaked neon avenue at midnight with nearly six hundred lights evaluated by clustered lighting, reflective puddles, a monorail, holograms and animated pedestrians (a CC-BY glTF sample character). The city kit was generated in Blender through the DCC bridge.

Folder examples/neon_requiem
Scenes scenes/main.sky.json
Size 4291 entities, 57 behaviors
Demonstrates Clustered lights, Rain and puddles, Skinned characters, FFT water, Fluid fire and smoke, Particles, Skeletal animation, Sequences, Wander
Assets Poly Haven (CC0), Khronos glTF sample CesiumMan (CC-BY 4.0), Blender-generated city kit
open build/release/bin/Skywalker.app --args --project "$PWD/examples/neon_requiem"
skywalker render examples/neon_requiem/scenes/main.sky.json -o neon_requiem.png --scene-camera --samples 8
skywalker-player examples/neon_requiem
skywalker mcp --project examples/neon_requiem --scene scenes/main.sky.json

Ashen Peaks

Mythic Action-Adventure · Nine hundred steps to the Kindled Crane. The lanterns have not gone out in a thousand years.

A monastery valley at a misty sunrise: eroded alpine terrain, forests that turn into octahedral impostors in the distance, lantern-lit stairs, volumetric fires and a mirror lake. It is the scene the foliage impostor measurements in the manual come from.

Folder examples/ashen_peaks
Scenes scenes/main.sky.json, scenes/sunset.sky.json
Size 1386 entities, 154 behaviors
Demonstrates Eroded terrain, Impostor forests, Light shafts, Terrain, Foliage, FFT water, Fluid fire and smoke, Particles, Sequences, Wander, Atmosphere, Volumetric clouds
Assets Poly Haven (CC0) + procedural (Blender)
open build/release/bin/Skywalker.app --args --project "$PWD/examples/ashen_peaks"
skywalker render examples/ashen_peaks/scenes/main.sky.json -o ashen_peaks.png --scene-camera --samples 8
skywalker-player examples/ashen_peaks
skywalker mcp --project examples/ashen_peaks --scene scenes/main.sky.json

Berrybrook

Cozy Farming Life Sim · Grandma's berry farm is yours now. Plant a row, mind the hens, and sell the sweetest strawberries on the hill.

A cozy berry farm: plant a row, harvest ripe berries, sell them at the stand and chat with the neighbours. Terrain with painted fields, foliage, a pond, a UI with a hotbar and a dialogue, and a miniature tilt-shift camera for its establishing shot.

Folder examples/berrybrook
Scenes scenes/main.sky.json
Size 1115 entities, 91 behaviors
Demonstrates Farming gameplay, UI hotbar, Tilt-shift lens, Terrain, Foliage, FFT water, Particles, UI, World text, Dialogue, Sequences, Wander, Atmosphere, Volumetric clouds
Assets Procedural (Blender via Skywalker DCC), Poly Haven (CC0) ground textures
open build/release/bin/Skywalker.app --args --project "$PWD/examples/berrybrook"
skywalker render examples/berrybrook/scenes/main.sky.json -o berrybrook.png --scene-camera --samples 8
skywalker-player examples/berrybrook
skywalker mcp --project examples/berrybrook --scene scenes/main.sky.json

Meridian Accord

Grand Strategy · Map Wargame · Ten nations, one inland sea, and an accord that will not survive the spring of '37.

A grand strategy map of a fictional continent: a terrain with a draped map overlay and map modes, clouds composited below the camera, nearly a hundred world-text labels, fronts and units, and a full UI with nation panels and news events.

Folder examples/meridian_accord
Scenes scenes/main.sky.json
Size 434 entities, 78 behaviors
Demonstrates Map overlay, Clouds below the camera, UI, Terrain, Foliage, FFT water, World text, Sequences, Wander, Atmosphere, Volumetric clouds
Assets Poly Haven (CC0) aerial photoscans; procedural maps, flags and art; Blender-generated miniatures
open build/release/bin/Skywalker.app --args --project "$PWD/examples/meridian_accord"
skywalker render examples/meridian_accord/scenes/main.sky.json -o meridian_accord.png --scene-camera --samples 8
skywalker-player examples/meridian_accord
skywalker mcp --project examples/meridian_accord --scene scenes/main.sky.json

Gloamwater

Gloamwater

Metroidvania · 2D Action-Adventure · Carry the last lantern down into a drowned kingdom where the light went to sleep.

A 2D metroidvania in a drowned kingdom: painted parallax layers, sprites with flipbook animation, a tilemap, 2D lights with soft shadows and halos, particles, dialogue and a UI, all rendered by the same engine as the 3D worlds.

Folder examples/gloamwater
Scenes scenes/main.sky.json
Size 255 entities, 10 behaviors
Demonstrates Painted parallax, 2D camera, Particles, Sprites, Tilemaps, 2D lights, UI, World text, Dialogue, Sequences, Wander
open build/release/bin/Skywalker.app --args --project "$PWD/examples/gloamwater"
skywalker render examples/gloamwater/scenes/main.sky.json -o gloamwater.png --scene-camera --samples 8
skywalker-player examples/gloamwater
skywalker mcp --project examples/gloamwater --scene scenes/main.sky.json

The Chancellor's Desk

Narrative Political Drama · One desk. One rainy night. The republic is three weeks old and the pen is in your hand.

A narrative political drama played across one desk on one rainy night: documents and decrees built with the UI system, a branching dialogue script, lamplight, and rain on the window.

Folder examples/chancellors_desk
Scenes scenes/main.sky.json
Size 171 entities, 2 behaviors
Demonstrates Document UI, Branching dialogue, Particles, UI, Dialogue, Sequences, Wander
Assets Poly Haven (CC0) furniture, props and photoscanned materials; Blender-modeled desk, lamp and flags; procedural art
open build/release/bin/Skywalker.app --args --project "$PWD/examples/chancellors_desk"
skywalker render examples/chancellors_desk/scenes/main.sky.json -o chancellors_desk.png --scene-camera --samples 8
skywalker-player examples/chancellors_desk
skywalker mcp --project examples/chancellors_desk --scene scenes/main.sky.json

Smuggler's Cove

Pirate Adventure · The galleon is in. The tide won't wait. Neither will the Navy.

A pirate cove at golden hour built from CC0 photoscanned models and textures and an HDRI sky, with an FFT ocean and a volumetric campfire. The movie renderer's performance figures were measured on it.

Folder examples/smugglers_cove
Scenes scenes/main.sky.json
Size 141 entities, 7 behaviors
Demonstrates Photoscanned assets, FFT ocean, Volumetric fire, FFT water, Fluid fire and smoke, Particles, Wander, HDRI sky
Assets Poly Haven (CC0)
Note Downloads its CC0 assets (models, textures, HDRI) on the first build; see the project's CREDITS.md
open build/release/bin/Skywalker.app --args --project "$PWD/examples/smugglers_cove"
skywalker render examples/smugglers_cove/scenes/main.sky.json -o smugglers_cove.png --scene-camera --samples 8
skywalker-player examples/smugglers_cove
skywalker mcp --project examples/smugglers_cove --scene scenes/main.sky.json

Hidden Alley

Neo-noir Stealth · Somebody left the lights on. Somebody always does.

A rainy neo-noir alley assembled from CC0 photoscans under a night HDRI, with puddles of real reflective water, rain particles and fire.

Folder examples/hidden_alley
Scenes scenes/main.sky.json
Size 933 entities, 5 behaviors
Demonstrates Photoscanned assets, Puddles, FFT water, Fluid fire and smoke, Particles, Wander, HDRI sky
Assets Poly Haven (CC0)
Note Downloads its CC0 assets (models, textures, HDRI) on the first build; see the project's CREDITS.md
open build/release/bin/Skywalker.app --args --project "$PWD/examples/hidden_alley"
skywalker render examples/hidden_alley/scenes/main.sky.json -o hidden_alley.png --scene-camera --samples 8
skywalker-player examples/hidden_alley
skywalker mcp --project examples/hidden_alley --scene scenes/main.sky.json

Namaqua Canyon

Open-world Survival · Water's low, the jeep's covered, and the sun is going down fast.

A desert canyon at sunset with a covered jeep and a campfire: CC0 photoscanned rocks and props under an HDRI sky.

Folder examples/namaqua_canyon
Scenes scenes/main.sky.json
Size 194 entities, 1 behaviors
Demonstrates Photoscanned assets, Volumetric fire, Fluid fire and smoke, Particles, Wander, HDRI sky
Assets Poly Haven (CC0)
Note Downloads its CC0 assets (models, textures, HDRI) on the first build; see the project's CREDITS.md
open build/release/bin/Skywalker.app --args --project "$PWD/examples/namaqua_canyon"
skywalker render examples/namaqua_canyon/scenes/main.sky.json -o namaqua_canyon.png --scene-camera --samples 8
skywalker-player examples/namaqua_canyon
skywalker mcp --project examples/namaqua_canyon --scene scenes/main.sky.json

Abyss

Abyss

Underwater Horror · Three hundred meters down, something else has a light.

Underwater horror three hundred meters down: a lit submarine, drifting bioluminescent jellyfish, kelp and ruins, with a hundred behaviors animating the life around you.

Folder examples/abyss
Scenes scenes/main.sky.json
Size 259 entities, 61 behaviors
Demonstrates Wander
open build/release/bin/Skywalker.app --args --project "$PWD/examples/abyss"
skywalker render examples/abyss/scenes/main.sky.json -o abyss.png --scene-camera --samples 8
skywalker-player examples/abyss
skywalker mcp --project examples/abyss --scene scenes/main.sky.json

Cyber Alley

Cyber Alley

Neo-Noir Adventure · It always rains in the lower city. Someone's waiting under the sign.

A neon alley in the rain: glowing signs, wet reflective pavement and about two hundred behaviors bringing the street to life.

Folder examples/cyber_alley
Scenes scenes/main.sky.json
Size 813 entities, 205 behaviors
Demonstrates Neon, Wander
open build/release/bin/Skywalker.app --args --project "$PWD/examples/cyber_alley"
skywalker render examples/cyber_alley/scenes/main.sky.json -o cyber_alley.png --scene-camera --samples 8
skywalker-player examples/cyber_alley
skywalker mcp --project examples/cyber_alley --scene scenes/main.sky.json

Frostlight

Frostlight

Cozy Exploration · Under the aurora, the penguins are going home.

Cozy exploration under an aurora: snowy pines, an igloo and penguins heading home.

Folder examples/frostlight
Scenes scenes/main.sky.json
Size 304 entities, 175 behaviors
Demonstrates Wander
open build/release/bin/Skywalker.app --args --project "$PWD/examples/frostlight"
skywalker render examples/frostlight/scenes/main.sky.json -o frostlight.png --scene-camera --samples 8
skywalker-player examples/frostlight
skywalker mcp --project examples/frostlight --scene scenes/main.sky.json

Harvest Fair

Harvest Fair

Family · Park Builder · Golden hour, cotton candy, one more ride.

A family park at golden hour with a Ferris wheel, string lights, stalls and pumpkins under an atmospheric sky.

Folder examples/harvest_fair
Scenes scenes/main.sky.json
Size 476 entities, 45 behaviors
Demonstrates Wander, Atmosphere, Volumetric clouds
open build/release/bin/Skywalker.app --args --project "$PWD/examples/harvest_fair"
skywalker render examples/harvest_fair/scenes/main.sky.json -o harvest_fair.png --scene-camera --samples 8
skywalker-player examples/harvest_fair
skywalker mcp --project examples/harvest_fair --scene scenes/main.sky.json

Hearthside

Hearthside

Cozy Life Sim · Snow outside. Fire inside. Everyone's home.

A log cabin on a snowy night: firelight, a decorated tree and snow outside the window.

Folder examples/hearthside
Scenes scenes/main.sky.json
Size 316 entities, 66 behaviors
Demonstrates Wander
open build/release/bin/Skywalker.app --args --project "$PWD/examples/hearthside"
skywalker render examples/hearthside/scenes/main.sky.json -o hearthside.png --scene-camera --samples 8
skywalker-player examples/hearthside
skywalker mcp --project examples/hearthside --scene scenes/main.sky.json

Hollow Manor

Hollow Manor

Horror · Exploration · A lantern in the fog, and a manor that should be empty.

Horror exploration: a lantern in the fog, a graveyard and a manor that should be empty.

Folder examples/hollow_manor
Scenes scenes/main.sky.json
Size 187 entities, 30 behaviors
Demonstrates Fog, Wander
open build/release/bin/Skywalker.app --args --project "$PWD/examples/hollow_manor"
skywalker render examples/hollow_manor/scenes/main.sky.json -o hollow_manor.png --scene-camera --samples 8
skywalker-player examples/hollow_manor
skywalker mcp --project examples/hollow_manor --scene scenes/main.sky.json

Zen Garden

Zen Garden

Meditative · Art Game · Rake the sand. Feed the koi. Let the petals fall.

A meditative art game: raked sand, a koi pond, bamboo and falling petals in soft morning haze.

Folder examples/zen_garden
Scenes scenes/main.sky.json
Size 264 entities, 78 behaviors
Demonstrates Wander, Atmosphere, Volumetric clouds
open build/release/bin/Skywalker.app --args --project "$PWD/examples/zen_garden"
skywalker render examples/zen_garden/scenes/main.sky.json -o zen_garden.png --scene-camera --samples 8
skywalker-player examples/zen_garden
skywalker mcp --project examples/zen_garden --scene scenes/main.sky.json

Toy Kart Rally

Toy Kart Rally

Kart Racing · Four karts, one oval, and a crowd that wants fireworks.

Kart racing at dusk: four karts on an oval under floodlights, with a crowd waiting for fireworks.

Folder examples/toy_kart_rally
Scenes scenes/main.sky.json
Size 451 entities, 116 behaviors
Demonstrates Wander, Atmosphere
open build/release/bin/Skywalker.app --args --project "$PWD/examples/toy_kart_rally"
skywalker render examples/toy_kart_rally/scenes/main.sky.json -o toy_kart_rally.png --scene-camera --samples 8
skywalker-player examples/toy_kart_rally
skywalker mcp --project examples/toy_kart_rally --scene scenes/main.sky.json

Star Lancer

Star Lancer

Space Shoot 'em Up · Hold the line above the ringed giant.

A space shoot 'em up above a ringed giant, driven by more than three hundred behaviors.

Folder examples/star_lancer
Scenes scenes/main.sky.json
Size 493 entities, 337 behaviors
Demonstrates Wander
open build/release/bin/Skywalker.app --args --project "$PWD/examples/star_lancer"
skywalker render examples/star_lancer/scenes/main.sky.json -o star_lancer.png --scene-camera --samples 8
skywalker-player examples/star_lancer
skywalker mcp --project examples/star_lancer --scene scenes/main.sky.json

Neon Drift

Neon Drift

Arena Shooter · One ship. Endless drones. Don't stop moving.

A synthwave arena shooter: one ship, endless drones, a grid floor and a setting sun.

Folder examples/neon_drift
Scenes scenes/main.sky.json
Size 76 entities, 4 behaviors
Demonstrates Neon, Wander
open build/release/bin/Skywalker.app --args --project "$PWD/examples/neon_drift"
skywalker render examples/neon_drift/scenes/main.sky.json -o neon_drift.png --scene-camera --samples 8
skywalker-player examples/neon_drift
skywalker mcp --project examples/neon_drift --scene scenes/main.sky.json

Cloudhopper

Cloudhopper

3D Platformer · Six islands, one bouncy hero, every coin in the sky.

A 3D platformer across six floating islands with coins, mushrooms and a castle; the camera follows the hero.

Folder examples/cloudhopper
Scenes scenes/main.sky.json
Size 252 entities, 58 behaviors
Demonstrates Wander, Volumetric clouds
open build/release/bin/Skywalker.app --args --project "$PWD/examples/cloudhopper"
skywalker render examples/cloudhopper/scenes/main.sky.json -o cloudhopper.png --scene-camera --samples 8
skywalker-player examples/cloudhopper
skywalker mcp --project examples/cloudhopper --scene scenes/main.sky.json

Sky Dash

Sky Dash

2D Platformer · Run, hop, grab every coin. Same engine, two dimensions.

A side-scrolling platformer: run, hop and grab every coin. It is the project the shipping guide packages into a standalone macOS app.

Folder examples/sky_dash
Scenes scenes/main.sky.json
Size 141 entities, 59 behaviors
Demonstrates Shipping, Wander
open build/release/bin/Skywalker.app --args --project "$PWD/examples/sky_dash"
skywalker render examples/sky_dash/scenes/main.sky.json -o sky_dash.png --scene-camera --samples 8
skywalker-player examples/sky_dash
skywalker mcp --project examples/sky_dash --scene scenes/main.sky.json

Sky Village

Sky Village

Diorama · A floating village above the clouds.

A floating village diorama with a windmill, a lighthouse and an airship, small enough to read in one sitting.

Folder examples/sky_village
Scenes scenes/main.sky.json
Size 294 entities, 23 behaviors
Demonstrates Wander
open build/release/bin/Skywalker.app --args --project "$PWD/examples/sky_village"
skywalker render examples/sky_village/scenes/main.sky.json -o sky_village.png --scene-camera --samples 8
skywalker-player examples/sky_village
skywalker mcp --project examples/sky_village --scene scenes/main.sky.json

Hello Sky

Hello Sky

Starter scene · The smallest scene that shows the loop.

The starter scene used throughout the getting-started guide: a floating island, a tower, a cloud and a few behaviors. Small enough to read in full and the default target of the CLI examples.

Folder examples/hello_sky
Scenes scenes/main.sky.json
Size 11 entities, 3 behaviors
Demonstrates Wander
open build/release/bin/Skywalker.app --args --project "$PWD/examples/hello_sky"
skywalker render examples/hello_sky/scenes/main.sky.json -o hello_sky.png --scene-camera --samples 8
skywalker-player examples/hello_sky
skywalker mcp --project examples/hello_sky --scene scenes/main.sky.json

Vehicle Yard

Vehicle Yard

Driving · A proving ground for the vehicle physics: slalom, skidpad, ramps and room to drift.

A proving ground for the vehicle component: an original procedurally built coupe on a yard with a slalom, a skidpad and ramps. It drifts on its own (tire smoke, skid marks, engine sound by rpm), and vehicle_test_drive measures every preset's 0-100, braking, slalom and skidpad numbers.

Folder examples/demo_vehicle_yard
Scenes scenes/main.sky.json
Size 216 entities, 3 behaviors
Demonstrates Vehicle physics, Chase camera, Tire smoke and skid marks, Particles, Physics, Audio, Wander, Atmosphere, Volumetric clouds
open build/release/bin/Skywalker.app --args --project "$PWD/examples/demo_vehicle_yard"
skywalker render examples/demo_vehicle_yard/scenes/main.sky.json -o demo_vehicle_yard.png --scene-camera --samples 8
skywalker-player examples/demo_vehicle_yard
skywalker mcp --project examples/demo_vehicle_yard --scene scenes/main.sky.json